Jaron Namir Boss Fight, No Augments

jaron namir

This guy killed me at least 50 times.

Over break I was preparing to teach Learning with Video Games and decided to check out Deus Ex: Human Revolution. It’s the kind of game I like…mostly a FPS, but with a good narrative, multiple ways to tackle problems, … I decided to use it for one of the play assignments for the course, when we talk about narrative in games. But, this isn’t a game review, just a friendly tip.

I was playing the game on standard difficulty, and moving through without much trouble, except for the (much maligned) boss fights. The boss fights were a bit of a challenge. I had decided to play using minimal force, mostly using non-lethal force on opponents and using my praxis upgrades for hacking. But, after a few tries and a good fight, the first two bosses went down.

Not so for Jaron Namir, boss number three. You see, I got the bad chip upgrade (in part to see what the game would do). But, I kept getting my ass kicked.

After some (a ton) of frustration, I went on line for some help. I found some hints, but nothing that I hadn’t tried and nothing that worked. If you happen to be in the same position, this post is for you.

What I had

  • heavy machine gun
  • plasma rifle
  • stun gun
  • 3 EMP mines
  • 1 EMP grenade
  • 2 frag mines
  • 1 gas mine
  • lots of amo

What I tried (in order, more or less)

  1. hit and run: basically, I would take my best shot, throw a grenade, and run away. From the starting position, I would get a good head shot with various weapons, throw grenades, etc. Running, I was able to stay alive for a while, but couldn’t seem to score much damage. Eventually I’d run into Jaron and die (by typhoon, mostly)
  2. Search for bigger guns. Without going nuts, I looked around upstairs for bigger guns. The inventory above is what I found. It didn’t do me much good.
  3. But, I did find a turret that I had hacked earlier. I had the arm augment for heavy items, so I brought it down with me. I want back to plan 1, but with the help of the turret. Didn’t do me much good.
  4. Went online for hints. Turret seemed most credible, but it wasn’t helping me.
  5. Front loading mines. From the elevator, before stepping out into the cut scene, I would toss out all my mines. I tried various placements, including throwing to Jaron’s initial position. No go.
  6. Throwing the turret in various places before exiting the elevator. Mostly just tossed my best weapon on its head, facing a wall.

What worked

  1. Get the turret (turn it to “enemies”).
  2. Before you leave the elevator, throw an EMP mine into the center ring, in front of the elevator.
  3. Pick up the turret.
  4. Leave the elevator for the cut scene.
  5. Stay alive, when the fight starts, in the outer ring.
  6. When you hear your EMP go off, it will stun Jaron.
  7. Run over and hit him with another EMP.
  8. Your turret should take care of him while he’s stuck there.

If you don’t have the strong augmentation (and I think at least level 2 hacking), you cannot carry the turret down. This technique might work with your own fire power, but I wasn’t able to keep him still long enough to finish him off. You are better off looking for a praxis kit somewhere upstairs.

Good luck.

Organization for “mobile learning” class

I’m working on the syllabus for the m-learning course that I’m teaching this Spring. Since the course is an elective for everyone in it and we will have a small class, I have been debating the best way to structure the course. I’ve decided that we will, as a group, take the first session to plan out our semester.

Girls using XO Laptop in South America

Girls using XO Laptop in South America

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Course: Learning with video games

As the new Program in Educational Technology gets underway, I’m refining and organizing the syllabi for the courses. When they are ready, I’m going to post all course syllabi here, so that other people can inspect them, use them, comment, critique, and hopefully find them useful in some way.

The first one I’m posting is for a course that I’m teaching as a special topics, but will be an elective in the new program: Video games and learning. This semester, it’s kind of a soft launch for the program, testing out many things:

  • a new game study center (which has very few games in it right now, but does have an x360 with kinect, ps3, wii, and PCs with games)
  • a new gamified course website, built on WordPress, BuddyPress, & CubePoints (more on this in a future post)
  • a service learning model that I would like to be common in most of the courses in the program

Without further ado, here are the links to the course syllabus:

Digital studio course

I’m proposing to teach a new design course, based on a digital studio pedagogy. All students will work in pairs on one semester long project. In it, we’ll look at cases of multimedia learning, read some instructional and interaction design theory, and get lots of feedback from invited guests. In terms of skill, we’ll use the web as a framework for multimedia publishing: digital video/audio/images, CSS, Javascript (MooTools or JQuery, I think), and some basics for PHP or Python for the web, depending on the skills the students bring.

I’m interested in feedback on all aspects of the course, but especially on what the challenge should be. So far, I have three things in mind:

  • teaching the BP oil spill
  • the future of textbooks
  • education for sustainable living

Please check out the course syllabus (draft), here:

http://au.curinga.com/wiki/Ed_media_studio