Organization for “mobile learning” class

I’m working on the syllabus for the m-learning course that I’m teaching this Spring. Since the course is an elective for everyone in it and we will have a small class, I have been debating the best way to structure the course. I’ve decided that we will, as a group, take the first session to plan out our semester.

Girls using XO Laptop in South America

Girls using XO Laptop in South America

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Course: Learning with video games

As the new Program in Educational Technology gets underway, I’m refining and organizing the syllabi for the courses. When they are ready, I’m going to post all course syllabi here, so that other people can inspect them, use them, comment, critique, and hopefully find them useful in some way.

The first one I’m posting is for a course that I’m teaching as a special topics, but will be an elective in the new program: Video games and learning. This semester, it’s kind of a soft launch for the program, testing out many things:

  • a new game study center (which has very few games in it right now, but does have an x360 with kinect, ps3, wii, and PCs with games)
  • a new gamified course website, built on WordPress, BuddyPress, & CubePoints (more on this in a future post)
  • a service learning model that I would like to be common in most of the courses in the program

Without further ado, here are the links to the course syllabus:

New York State approves Adelphi Program in Educational Technology

Earlier this week we received word from the NYS Dept. of Education that our programs in Educational Technology have officially been approved. This means that we can start accepting applications from students and add program information to the university website. Expect both to happen in the next week or two.

The State approved:

  • Masters of Arts in Educational Technology: a 37 credit masters which will help prepare students for work in higher education, educational publishing, non-school educational institutions, research, private sector eLearning, etc.
  • Masters of Arts in Educational Technology, K-12: a 37 credit masters, with a greater focus on K-12 learning, leading to New York State Certification as an Educational Technology Specialist
  • Certificate of Advanced Graduate Study in Technology and Open Education: a 5 course Adelphi University certificate where students focus on the practical use of Free and Open Source Software for learning, open education resources (OER), and networked learning.

Digital studio course

I’m proposing to teach a new design course, based on a digital studio pedagogy. All students will work in pairs on one semester long project. In it, we’ll look at cases of multimedia learning, read some instructional and interaction design theory, and get lots of feedback from invited guests. In terms of skill, we’ll use the web as a framework for multimedia publishing: digital video/audio/images, CSS, Javascript (MooTools or JQuery, I think), and some basics for PHP or Python for the web, depending on the skills the students bring.

I’m interested in feedback on all aspects of the course, but especially on what the challenge should be. So far, I have three things in mind:

  • teaching the BP oil spill
  • the future of textbooks
  • education for sustainable living

Please check out the course syllabus (draft), here:

http://au.curinga.com/wiki/Ed_media_studio